![]() Controller – Prioritize use over reload is now set to Yes as default which leads to a much smoother experience.Controller – Slider for selling loot from stash is faster.Controller – the selection of missions on the map has been improved the d-pad allows players to quickly select the closest mission in the given direction and the left stick activates the virtual cursor for precise selection.Bots will not try to revive a teammate that is near danger (like a grenade).Enemy AI will find it harder to shoot you from greater distances.When completed successfully, the player will neutralize an enemy turf. Added a random event spawning the mission type “Place Bomb”.Added a variant of Robbery – Shipping Office.Added a variant of Attack Gangsters – Canal.Added a Variant of Attack Gangsters – Port.Added a variant of Attack Gangsters – Beach.Day indicator added to Main Menu screen.Gold and silver should be much scarcer in money-making missions before reaching the formidable respect level in the campaign.It can change quite a lot from day to day and is dependent on item type. The monetary value for loot categories in the stash is now more dynamic.Now it should be around half that number per playthrough. Previously it was possible to encounter 10 detectives in the campaign. The number of detectives spawned per campaign is lower now.Those events lower police HEAT in case they are completed successfully. Increased prices for rare, epic, and legendary weapons in Crime Time.Attack territory icons now have the same color as the enemy gang. ![]() Increased audio volume of ignited explosive barrels before the explosion.Increased audio volume of security cameras when being detected.It is partially dependent on respect as well. Jewellery Heist and Bank Robbery missions should spawn more in the campaign now.This is now adjusted, so that players start in a relatively covered area further away from enemies. Attack Territory missions sometimes had difficult starting positions, in which the player was immediately exposed to enemy fire.This applies both to Baker’s Battle and Crime Time. Monetary rewards and spawn probabilities for individual money-making mission types now vary slightly with the player’s respect.Detailed character info now describes the conditions for unlocking unique characters in Crime Time.Cutting off attacking rivals from territories under attack cancels the attack and the territory will no longer need to be defended.Unique characters keep their rank (rookie, veteran, elite) persistently between campaign runs and reset upon death.Before, the player could have been overwhelmed by incoming forces and unable to find a good cover position. Enemy waves in turf wars will spawn on a single edge instead of multiple edges. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |